نسخه 8.24b بازی LOL همراه با بالانس شدن هیروهای این بازی همراه شد
تغییرات نگران کنندهای که به اتمام رسیدند
در روزهای گذشته شاهد ناراحتی کاربران بازی LOL از این بازی بودیم چرا که تمامی بازیکنان اعتقاد داشتند که بروزرسانیهای اخیر نظم این بازی را بر هم زده است و بازی را به طرز عجیبی تکراری و حوصله سر بر کرده است به همین دلیل شرکت سازنده این بازی تصمیم به منتشر کردن نسخه 8.24b این بازی گرفت تا شاهد نظم دوبارهای در بازی باشیم. جزئیات این نسخه به شرح زیر میباشد:
Akali & Pyke
Akali can be more effectively counterattacked when revealing herself from Shroud. 8.24 shroud duration nerf reverted.
Our goal this patch is to give enemies a real chance of throwing a counterpunch when Akali emerges to strike, rather than waiting Shroud out from a safe distance. They'll still need quick fingers and a clear plan, but they won’t be left without options. Targeted abilities still complete when Akali re-stealths mid-cast, skillshots are easier to aim, and basic attackers have slightly longer to get a hit off before she becomes unselectable. With the increased danger Akali faces when un-stealthing, we're reverting 8.24's Shroud duration nerf since enemies now have better means of fighting back.
W - Twilight Shroud
NEWPRESTEALTHAkali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area
NEWFOLLOWTHROUGHTargeted abilities and uncancellable basic attacks (ex. Nasus's Q - Siphoning Strike are no longer canceled when Akali stealths or re-stealths
RE-STEALTH TIMING0.9/0.8/0.725/0.625 seconds at levels 1/6/9/12 ⇒ 1/0.9/0.825/0.725/0.625 seconds at 1/8/11/20/30 minutes
REVERTED8.24's nerf has been reverted in favor of the above changes. Duration restored to 4/4.5/5/5.5/6 seconds (max 2 second extension)⇒ 5/5.5/6/6.5/7 seconds (max 3 second extension).
Magic resist growth decreased. Q deals less passthrough damage to minions and monsters. R execute threshold decreased late.
League's assassin support has become a problematic mid laner despite relatively reasonable performances in bot lane. The nerfs below are all tailored to hit mid Pyke hardest, whether by the strengths mid laners need (protection against burst magic damage; waveclear) or by the strengths Pyke has an easier time accruing in mid (level scalings).
MAGIC RESIST GROWTH2 ⇒ 1.5
Q - Bone Skewer
MINION & MONSTER DAMAGE50% to secondary targets ⇒ 30% to secondary targets (tooltip will be updated in 9.1)
R - Death From Below
Reminder: Enemies above the execute threshold take physical damage equal to the threshold instead.
EXECUTE THRESHOLD, LV 6-9250/290/330/370 (unchanged)
EXECUTE THRESHOLD, LV 10-13410/450/475/500 ⇒ 400/430/450/470
EXECUTE THRESHOLD, LV 14-18525/550/575/590/605 ⇒ 490/510/530/540/550
Q base damage increased; passthrough damage decreased. R range increased.
We're giving Caitlyn some lane power in Piltover Peacemaker's first hit and punching up the unique strength Ace in the Hole brings to the Sheriff's arsenal.
Q - Piltover Peacemaker
BASE DAMAGE30/70/110/150/190 ⇒ 50/90/130/170/210
RATIO1.3/1.4/1.5/1.6/1.7 total attack damage (unchanged)
PASSTHROUGH DAMAGE67% ⇒ 60%
R - Ace in the Hole
RANGE2000/2500/3000 ⇒ 3500 at all ranks
R damage increased.
Upping Corki's poke damage.
R - Missile Barrage
BASE DAMAGE75/100/125 ⇒ 90/115/140
THE BIG ONE BASE DAMAGE150/200/250 ⇒ 180/230/280
Base health increased. Fling damage increased early.
These changes help Singed compete for presence in his early lane.
BASE HEALTH580 ⇒ 610
E - Fling
DAMAGE4/5/6/7/8% target's maximum health ⇒ 6/6.5/7/7.5/8% target's maximum health
E damage increased.
Improving Tristana's ability to blow people up in the mid-game.
E - Explosive Charge
BASE DAMAGE60/70/80/90/100 ⇒ 70/80/90/100/110
RATIO0.5/0.65/0.8/0.95/1.1 bonus attack damage ⇒ 0.5/0.7/0.9/1.1/1.3 bonus attack damage
MAXIMUM DAMAGE132/154/176/198/220 (+1.1/1.43/1.76/2.09/2.42 bonus attack damage) ⇒ 154/176/198/220/242 (+1.1/1.54/1.98/2.42/2.86 bonus attack damage)
W-empowered Q damage increased late. R damage increased early.
Upping Varus' strength as he hits his early- and mid-game spikes.
W - Blighted Quiver
UNCHARGED ACTIVE DAMAGE6/7/8/9/10% target's missing health (levels 1/4/7/10/13) ⇒ 6/8/10/12/14% target's missing health (levels 1/4/7/10/13)
FULLY CHARGED ACTIVE DAMAGE9/10.5/12/13.5/15% target's missing health (levels 1/4/7/10/13) ⇒ 9/12/15/18/21% target's missing health (levels 1/4/7/10/13)
R - Chain of Corruption
DAMAGE100/175/250 (+1.0 ability power) ⇒ 150/200/250 (+1.0 ability power)
Base AD increased.
Giving Warwick a bit more bite.
BASE ATTACK DAMAGE63 ⇒ 65
Forbidden Idol Line
Forbidden Idol cooldown reduction increased. Heal and shield power increased on its upgrades.
Earlier in the season, enchanters were outperforming their mage and tank support counterparts so we nerfed the Idol line and the duration of individual shield abilities. Since then, the tables have turned and enchanters are the ones struggling to make an impact even in a damage-heavy meta where their talents could be put to good use. We're reverting near-half of our earlier pass by restoring the majority of the Idol line's strength, with the shield duration nerfs ensuring larger shields are still fairer to play against.
COOLDOWN REDUCTION5% ⇒ 10%
HEAL AND SHIELD POWER8% ⇒ 10%
HEAL AND SHIELD POWER15% ⇒ 20%
HEAL AND SHIELD POWER8% ⇒ 10%
Known Bug - In-game tooltips won’t reflect the change but it’s just the tooltips! Rest assured, your heals and shields will be larger!
Trample damage decreased early.
Reducing Alistar's early lane pressure so one good trade doesn't auto-win him the rest of lane phase.
E - Trample
BASE DAMAGE100/125/150/175/200 over 5 seconds ⇒ 80/110/140/170/200 over 5 seconds
EMPOWERED ATTACK BONUS DAMAGE55-310 (levels 1-18) ⇒ 35-290 (levels 1-18)
Q damage decreased late; cost increased late.
We're bringing Noxious Blast's high-rank power down, based on Q-max's emergence as a dominant strategy.
Q - Noxious Blast
COST50/55/60/65/70 mana ⇒ 50/60/70/80/90 mana
BASE DAMAGE75/125/175/225/275 ⇒ 75/120/165/210/255
Health regen reduced.
Tying Kassadin's early-game survivability more tightly to his Q shield.
BASE HEALTH REGEN8 ⇒ 6
Q damage decreased.
Neeko's strength has moved toward healthy levels as players grow accustomed to the mind games her passive and W create. A small reduction to her early-game pushing and lane control is about all she needs right now; we'll continue monitoring how she settles in over the holidays.
Q - Blooming Burst
INITIAL BASE DAMAGE80/125/170/215/260 ⇒ 70/115/160/205/250
BASE BOUNCE DAMAGE40/60/80/100/120 ⇒ 35/55/75/95/115
We're increasing the investment required to grab Tiamat's dueling and waveclear benefits for champions who plan to sit on it rather than quickly upgrading to a Hydra.
COST1200 gold ⇒ 1325 gold
UPGRADESRavenous Hydra and Titanic Hydra cost 125 less gold to upgrade; total costs unchanged
Ally basic attack burn reduced.
We're bringing down Zeke's' offensive capabilities so other tank support items can be considered.
CONDUITYour linked ally's basic attacks burn enemies for 50% ⇒ 30% bonus magic damage over 2 seconds